Google Developer Training 29-8-2013 @ Cyberport (只提供英文版本)
|時間:||09:15 - 17:30|
|地點:||Training Theatre, Level 3, Cyberport 3 (Core F), 100 Cyberport Road, Hong Kong|
Date: 29 August 2013 (Thursday)
Time: 9:15 – 17:30
Venue: Training Theatre, Level 3, Cyberport 3 (Core F), 100 Cyberport Road, Hong Kong
Fee: Free-of-charge and registration on first-come-first-served basis
Shuttle bus (depart from Admiralty to Cyberport) will be provided at 8:45 and 13:55
Return shuttle bus (depart from Cyberport to Admiralty) will be provided at 17:35
REGISTER NOW http://openclass.hk/ec4/1978
(registration due date: 17:00 on 21 August 2013)
Leveraging Cloud Platform to Scale!
Target: Cloud Computing Developers
9:15-10:00 Registration, Networking and Light Breakfast
10:00-10:30 Google Cloud Platform Overview
10:30-11:15 Google Compute Engine : IaaS Technical Deep Dive (including hand-on walkthrough of demo setup)
11:25-12:10 Google App Engine: PaaS Technical Deep Dive (getting started demo & scaling demonstration)
12:10-13:00 Google Big Query : Analytics as a Service Deep Dive
13:00 End of Event
Google Cloud Platform allows developers to easily build and host their web and mobile applications on Google's own computing infrastructure. Using the integrated offering for Platform as a Service, Infrastructure as a Service and Analytics as a Service, developers can build apps quickly, more securely, and at scale. In this session, Google team will take a technical deep dive into creating scalable applications in the cloud through demonstrations and reference architectures.
Games on Google
Target: Game Developers
14:00-14:20 Registration & Networking
14:20-15:05 Google Cloud Platform Overview & Signup Demo
15:05-15:50 Connect Mobile Apps to the Cloud without Breaking a Sweat (Google's offering for mobile backends)
16:00-17:30 Create Amazingly Scalable Games on Google Cloud Platform (in this section Google Team presents a highly scalable and reliable gaming architecture and reference implementation that leverages Google App Engine and Google Compute
Engine for real-time player interactions)
17:30 End of Event
Online gaming has evolved from just a few people running game servers to an environment, where millions of players enjoy seamless online experience with matchmaking, in-game stores and friend lists. These common game components have resulted in the development of sophisticated and distributed systems, which rival high performance computing and large scale web implementations.
In this session, Google team will present a highly scalable and reliable gaming architecture and reference implementation that leverages Google App Engine and Google Compute Engine for real-time player interactions. Also, we will showcase how mobile applications can benefit from Google’s offering for mobile backends, like Mobile Backend Starter and Google Cloud Endpoints, which allows developers to reap the benefits of a multi-client capable cloud backend.